The national community revitalization initiative ArtPlace America is again inviting letters of inquiry for projects that accelerate creative placemaking, defined as “a means of investing in art and culture at the heart of a portfolio of integrated strategies that can drive vibrancy and diversity so powerful that it transforms communities.” Up to $500,000 is available to artists, designers, and arts organizations working with national and local partners as part of the initiative’s National Grants program.
Applications from all 50 states and any U.S. territory are encouraged. Multiple ArtPlace partners have local or regional community foci and have specifically provided funding to communities of all sizes in Alaska, Minnesota, and California, rural communities in Wisconsin, Arizona, Oregon, New Mexico, Iowa, Texas, and Michigan’s Upper Peninsula, and the cities of Akron, Ohio, Macon, Georgia, San Jose, California, St. Paul, Minnesota, Miami, Florida, Philadelphia, Pennsylvania, Charlotte, North Carolina, Detroit, Michigan, and Somerville, Boston, and Cambridge in Massachusetts. States in which grants have not yet been dispersed are of particular interest to ArtPlace, inclusive of New Hampshire, South Carolina, Utah, Delaware, Oklahoma, Montana, Nevada, and Wyoming. Some funders are also interested in the representation and participation of Native American, folk, traditional, and performing arts.
Letters of inquiry are due November 3. For application materials, FAQs, and other important information, please see the National Grants Web page above.
Supported by the John D. and Catherine T. MacArthur Foundation and administered by the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC), the Digital Media and Learning Competition is interested in inspiring the most novel uses of new media to support connected learning. Year-long development grants of $150,000 are available institutions willing to collaborate and create alliances to address the real-world barriers to trust in connected learning environments, develop digital tools that engender privacy, trust, and safety in connected-learning environments, and empower learners to connect in ways that are social, equitable, interest-driven, and participatory anywhere, anytime. Examples of such tools include social media, online evaluation tools, privacy tools, badges, apps, and online learning content. Eligible applicants are youth-serving organizations and institutions of higher learning anywhere in the world, including museums, schools and school districts, libraries, community organizations, colleges and universities, app developers, and researchers. Project teams must include institutional/organizational administrators and stakeholders who can inform design and implementation, provide and direct project objectives, and increase opportunities for scalability.
The deadline for applications is also November 3. For complete information, please see the Challenge Details Web page.